More abilities, refactor IPokemon.SetStatus to pass pokemon that caused the status change
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This commit is contained in:
2025-06-15 12:29:13 +02:00
parent defb1349ca
commit 85d97cb9e6
37 changed files with 214 additions and 46 deletions

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@@ -34,7 +34,7 @@ public class Bounce : Script
var random = battle.Random;
if (random.EffectChance(30, move, target, hit))
{
target.SetStatus("paralyzed", false);
target.SetStatus("paralyzed", move.User);
}
}
}