More abilities, refactor IPokemon.SetStatus to pass pokemon that caused the status change
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2025-06-15 12:29:13 +02:00
parent defb1349ca
commit 85d97cb9e6
37 changed files with 214 additions and 46 deletions

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namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
/// <summary>
/// Synchronize is an ability that passes major status conditions to the foe that inflicted them.
///
/// <see href="https://bulbapedia.bulbagarden.net/wiki/Synchronize_(Ability)">Bulbapedia - Synchronize</see>
/// </summary>
[Script(ScriptCategory.Ability, "synchronize")]
public class Synchronize : Script
{
/// <inheritdoc />
public override void OnAfterStatusChange(IPokemon pokemon, StringKey status, IPokemon? originPokemon)
{
if (originPokemon == null || pokemon == originPokemon)
return;
pokemon.BattleData?.Battle.EventHook.Invoke(new AbilityTriggerEvent(pokemon));
originPokemon.SetStatus(status, pokemon);
}
}