More abilities, refactor IPokemon.SetStatus to pass pokemon that caused the status change
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@@ -20,6 +20,6 @@ public class FlameBody : Script
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return;
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move.Battle.EventHook.Invoke(new AbilityTriggerEvent(target));
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move.User.SetStatus(ScriptUtils.ResolveName<Status.Burned>(), false);
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move.User.SetStatus(ScriptUtils.ResolveName<Status.Burned>(), move.User);
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}
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}
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