More abilities, refactor IPokemon.SetStatus to pass pokemon that caused the status change
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@@ -36,13 +36,13 @@ public class EffectSpore : Script
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switch (chance)
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{
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case < 9:
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move.User.SetStatus(ScriptUtils.ResolveName<Status.Poisoned>(), false, batchId);
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move.User.SetStatus(ScriptUtils.ResolveName<Status.Poisoned>(), move.User, batchId);
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break;
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case < 19:
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move.User.SetStatus(ScriptUtils.ResolveName<Status.Paralyzed>(), false, batchId);
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move.User.SetStatus(ScriptUtils.ResolveName<Status.Paralyzed>(), move.User, batchId);
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break;
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case < 30:
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move.User.SetStatus(ScriptUtils.ResolveName<Status.Sleep>(), false, batchId);
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move.User.SetStatus(ScriptUtils.ResolveName<Status.Sleep>(), move.User, batchId);
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break;
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}
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}
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