More abilities, refactor IPokemon.SetStatus to pass pokemon that caused the status change
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2025-06-15 12:29:13 +02:00
parent defb1349ca
commit 85d97cb9e6
37 changed files with 214 additions and 46 deletions

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@@ -36,13 +36,13 @@ public class EffectSpore : Script
switch (chance)
{
case < 9:
move.User.SetStatus(ScriptUtils.ResolveName<Status.Poisoned>(), false, batchId);
move.User.SetStatus(ScriptUtils.ResolveName<Status.Poisoned>(), move.User, batchId);
break;
case < 19:
move.User.SetStatus(ScriptUtils.ResolveName<Status.Paralyzed>(), false, batchId);
move.User.SetStatus(ScriptUtils.ResolveName<Status.Paralyzed>(), move.User, batchId);
break;
case < 30:
move.User.SetStatus(ScriptUtils.ResolveName<Status.Sleep>(), false, batchId);
move.User.SetStatus(ScriptUtils.ResolveName<Status.Sleep>(), move.User, batchId);
break;
}
}