More abilities, refactor IPokemon.SetStatus to pass pokemon that caused the status change
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@@ -767,6 +767,10 @@ public abstract class Script : IDeepCloneable
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{
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}
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public virtual void OnAfterStatusChange(IPokemon pokemon, StringKey status, IPokemon? originPokemon)
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{
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}
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/// <summary>
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/// This function allows a script to prevent a Pokémon from being affected by a volatile status condition.
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/// </summary>
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