Move data and data loading to plugin libraries.
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using System;
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using PkmnLib.Dynamic.Libraries;
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namespace PkmnLib.Plugin.Gen7.Libraries.Battling;
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public class Gen7CaptureLibrary : ICaptureLibrary
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{
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/// <inheritdoc />
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public CaptureResult TryCapture(IPokemon target, IItem captureItem, IBattleRandom random)
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{
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var maxHealth = target.BoostedStats.Hp;
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var currentHealth = target.CurrentHealth;
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var catchRate = target.Species.CaptureRate;
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byte bonusBall = 1;
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if (target.Library.ScriptResolver.TryResolveBattleItemScript(captureItem, out var script) &&
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script is PokeballScript pokeballScript)
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{
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bonusBall = pokeballScript.GetCatchRate(target);
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}
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byte bonusStatus = 1;
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target.RunScriptHook(x => x.ChangeCatchRateBonus(target, captureItem, ref bonusStatus));
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var modifiedCatchRate = (3.0 * maxHealth - 2.0 * currentHealth) * catchRate * bonusBall / (3.0 * maxHealth);
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modifiedCatchRate *= bonusStatus;
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var shakeProbability = 65536 / Math.Pow(255 / modifiedCatchRate, 0.1875);
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byte shakes = 0;
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if (modifiedCatchRate >= 255)
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{
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shakes = 4;
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}
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else
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{
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// FIXME: Implement critical capture
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for (var i = 0; i < 4; i++)
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{
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if (random.GetInt(0, 65536) < shakeProbability)
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{
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shakes++;
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}
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}
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}
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var success = shakes >= 3;
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return new CaptureResult(success, shakes, false);
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}
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}
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