Move data and data loading to plugin libraries.
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@@ -0,0 +1,135 @@
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using System;
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using PkmnLib.Dynamic.Libraries;
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namespace PkmnLib.Plugin.Gen7.Libraries.Battling;
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public class Gen7BattleStatCalculator : IBattleStatCalculator
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{
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/// <inheritdoc />
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public void CalculateFlatStats(IPokemon pokemon, StatisticSet<uint> stats)
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{
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stats.SetStatistic(Statistic.Hp, CalculateHealthStat(pokemon));
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stats.SetStatistic(Statistic.Attack, CalculateNormalStat(pokemon, Statistic.Attack));
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stats.SetStatistic(Statistic.Defense, CalculateNormalStat(pokemon, Statistic.Defense));
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stats.SetStatistic(Statistic.SpecialAttack, CalculateNormalStat(pokemon, Statistic.SpecialAttack));
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stats.SetStatistic(Statistic.SpecialDefense, CalculateNormalStat(pokemon, Statistic.SpecialDefense));
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stats.SetStatistic(Statistic.Speed, CalculateNormalStat(pokemon, Statistic.Speed));
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}
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/// <inheritdoc />
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public uint CalculateFlatStat(IPokemon pokemon, Statistic stat)
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{
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return stat switch
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{
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Statistic.Hp => CalculateHealthStat(pokemon),
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_ => CalculateNormalStat(pokemon, stat),
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};
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}
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/// <inheritdoc />
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public void CalculateBoostedStats(IPokemon pokemon, StatisticSet<uint> stats)
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{
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stats.SetStatistic(Statistic.Hp, CalculateBoostedStat(pokemon, Statistic.Hp));
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stats.SetStatistic(Statistic.Attack, CalculateBoostedStat(pokemon, Statistic.Attack));
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stats.SetStatistic(Statistic.Defense, CalculateBoostedStat(pokemon, Statistic.Defense));
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stats.SetStatistic(Statistic.SpecialAttack, CalculateBoostedStat(pokemon, Statistic.SpecialAttack));
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stats.SetStatistic(Statistic.SpecialDefense, CalculateBoostedStat(pokemon, Statistic.SpecialDefense));
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stats.SetStatistic(Statistic.Speed, CalculateBoostedStat(pokemon, Statistic.Speed));
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}
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/// <inheritdoc />
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public uint CalculateBoostedStat(IPokemon pokemon, Statistic stat)
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{
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var flatStat = CalculateFlatStat(pokemon, stat);
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var boostModifier = GetStatBoostModifier(pokemon, stat);
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var boostedStat = flatStat * boostModifier;
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if (boostedStat > uint.MaxValue)
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boostedStat = uint.MaxValue;
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return (uint)boostedStat;
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}
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/// <inheritdoc />
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public byte CalculateModifiedAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex,
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byte moveAccuracy)
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{
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var accuracyModifier = 1.0f;
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executingMove.RunScriptHook(x =>
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x.ChangeAccuracyModifier(executingMove, target, hitIndex, ref accuracyModifier));
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var modifiedAccuracy = (int)(moveAccuracy * accuracyModifier);
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// ReSharper disable once AccessToModifiedClosure
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executingMove.RunScriptHook(x => x.ChangeAccuracy(executingMove, target, hitIndex, ref modifiedAccuracy));
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if (modifiedAccuracy == 255)
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return 255;
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var targetEvasion = target.StatBoost.Evasion;
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var ignoreEvasion = false;
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executingMove.RunScriptHook(x => x.BypassEvasionStatBoosts(executingMove, target, hitIndex, ref ignoreEvasion));
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if (ignoreEvasion)
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targetEvasion = 0;
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var userAccuracy = executingMove.User.StatBoost.Accuracy;
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var difference = targetEvasion - userAccuracy;
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var statModifier = difference switch
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{
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> 0 => 3.0f / (3.0f + Math.Min(difference, 6)),
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< 0 => 3.0f + -Math.Max(difference, -6) / 3.0f,
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_ => 1.0f,
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};
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modifiedAccuracy = (int)(modifiedAccuracy * statModifier);
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modifiedAccuracy = modifiedAccuracy switch
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{
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> 255 => 255,
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< 0 => 0,
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_ => modifiedAccuracy,
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};
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// NOTE: the main games also consider friendship here, but we don't yet have the concept of a "player Pokémon"
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// in the battle system, so for now we're just ignoring that.
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return (byte)modifiedAccuracy;
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}
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private static uint CalculateHealthStat(IPokemon pokemon)
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{
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var baseValue = (ulong)pokemon.Form.BaseStats.Hp;
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var iv = (ulong)pokemon.IndividualValues.Hp;
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var ev = (ulong)pokemon.EffortValues.Hp;
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var level = (ulong)pokemon.Level;
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var health = (2 * baseValue + iv + ev / 4) * level / 100 + level + 10;
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if (health > uint.MaxValue)
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health = uint.MaxValue;
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return (uint)health;
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}
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private static uint CalculateNormalStat(IPokemon pokemon, Statistic statistic)
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{
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var baseValue = (ulong)pokemon.Form.BaseStats.GetStatistic(statistic);
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var iv = (ulong)pokemon.IndividualValues.GetStatistic(statistic);
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var ev = (ulong)pokemon.EffortValues.GetStatistic(statistic);
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var level = (ulong)pokemon.Level;
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var unmodified = (2 * baseValue + iv + ev / 4) * level / 100 + 5;
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var natureModifier = pokemon.Nature.GetStatModifier(statistic);
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var modified = unmodified * natureModifier;
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if (modified > uint.MaxValue)
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modified = uint.MaxValue;
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return (uint)modified;
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}
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private static float GetStatBoostModifier(IPokemon pokemon, Statistic statistic)
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{
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var boost = pokemon.StatBoost.GetStatistic(statistic);
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return boost switch
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{
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-6 => 2.0f / 8.0f,
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-5 => 2.0f / 7.0f,
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-4 => 2.0f / 6.0f,
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-3 => 2.0f / 5.0f,
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-2 => 2.0f / 4.0f,
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-1 => 2.0f / 3.0f,
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0 => 1.0f,
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1 => 3.0f / 2.0f,
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2 => 4.0f / 2.0f,
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3 => 5.0f / 2.0f,
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4 => 6.0f / 2.0f,
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5 => 7.0f / 2.0f,
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6 => 8.0f / 2.0f,
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_ => throw new ArgumentException("Stat boost was out of expected range of -6 to 6"),
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};
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}
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}
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@@ -0,0 +1,48 @@
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using System;
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using PkmnLib.Dynamic.Libraries;
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namespace PkmnLib.Plugin.Gen7.Libraries.Battling;
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public class Gen7CaptureLibrary : ICaptureLibrary
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{
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/// <inheritdoc />
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public CaptureResult TryCapture(IPokemon target, IItem captureItem, IBattleRandom random)
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{
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var maxHealth = target.BoostedStats.Hp;
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var currentHealth = target.CurrentHealth;
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var catchRate = target.Species.CaptureRate;
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byte bonusBall = 1;
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if (target.Library.ScriptResolver.TryResolveBattleItemScript(captureItem, out var script) &&
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script is PokeballScript pokeballScript)
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{
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bonusBall = pokeballScript.GetCatchRate(target);
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}
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byte bonusStatus = 1;
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target.RunScriptHook(x => x.ChangeCatchRateBonus(target, captureItem, ref bonusStatus));
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var modifiedCatchRate = (3.0 * maxHealth - 2.0 * currentHealth) * catchRate * bonusBall / (3.0 * maxHealth);
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modifiedCatchRate *= bonusStatus;
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var shakeProbability = 65536 / Math.Pow(255 / modifiedCatchRate, 0.1875);
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byte shakes = 0;
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if (modifiedCatchRate >= 255)
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{
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shakes = 4;
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}
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else
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{
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// FIXME: Implement critical capture
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for (var i = 0; i < 4; i++)
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{
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if (random.GetInt(0, 65536) < shakeProbability)
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{
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shakes++;
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}
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}
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}
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var success = shakes >= 3;
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return new CaptureResult(success, shakes, false);
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}
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}
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@@ -0,0 +1,163 @@
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using System;
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using System.Linq;
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using PkmnLib.Dynamic.Libraries;
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using PkmnLib.Static.Moves;
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namespace PkmnLib.Plugin.Gen7.Libraries.Battling;
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public class Gen7DamageCalculator(bool hasRandomness) : IDamageCalculator
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{
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/// <inheritdoc />
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public uint GetDamage(IExecutingMove executingMove, IPokemon target, byte hitNumber, IHitData hitData)
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{
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var category = executingMove.UseMove.Category;
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if (category == MoveCategory.Status)
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return 0;
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if (hitData.Effectiveness == 0)
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return 0;
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var levelModifier = 2.0f * executingMove.User.Level / 5.0f + 2.0f;
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var basePower = (float)hitData.BasePower;
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var statModifier = GetStatModifier(executingMove, target, hitNumber, hitData);
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var damageModifier = GetDamageModifier(executingMove, target, hitNumber);
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var floatDamage = MathF.Floor(levelModifier * basePower);
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floatDamage = MathF.Floor(floatDamage * statModifier);
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floatDamage = MathF.Floor(floatDamage / 50.0f) + 2.0f;
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floatDamage = MathF.Floor(floatDamage * damageModifier);
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if (executingMove.TargetCount > 1)
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floatDamage = MathF.Floor(floatDamage * 0.75f);
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if (hitData.IsCritical)
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{
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var critModifier = 1.5f;
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executingMove.RunScriptHook(script =>
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script.ChangeCriticalModifier(executingMove, target, hitNumber, ref critModifier));
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floatDamage = MathF.Floor(floatDamage * critModifier);
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}
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if (hasRandomness)
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{
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var battle = target.BattleData?.Battle;
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if (battle == null)
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throw new InvalidOperationException("Randomness is enabled, but no battle is set.");
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var random = battle.Random;
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var randomFactor = random.GetInt(85, 101) / 100.0f;
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floatDamage = MathF.Floor(floatDamage * randomFactor);
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}
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if (hitData.Type != null && executingMove.User.Types.Contains(hitData.Type.Value))
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{
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var stabModifier = 1.5f;
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executingMove.RunScriptHook(script =>
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script.ChangeStabModifier(executingMove, target, hitNumber, ref stabModifier));
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floatDamage = MathF.Floor(floatDamage * stabModifier);
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}
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floatDamage = MathF.Floor(floatDamage * hitData.Effectiveness);
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uint damage = floatDamage switch
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{
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> uint.MaxValue => uint.MaxValue,
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< 1 => 1,
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_ => (uint)floatDamage,
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};
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executingMove.RunScriptHook(script => script.ChangeMoveDamage(executingMove, target, hitNumber, ref damage));
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target.RunScriptHook(script => script.ChangeIncomingMoveDamage(executingMove, target, hitNumber, ref damage));
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return damage;
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}
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/// <inheritdoc />
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public ushort GetBasePower(IExecutingMove executingMove, IPokemon target, byte hitNumber, IHitData hitData)
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{
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if (executingMove.UseMove.Category == MoveCategory.Status)
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return 0;
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var basePower = (ushort)executingMove.UseMove.BasePower;
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executingMove.RunScriptHook(script => script.ChangeBasePower(executingMove, target, hitNumber, ref basePower));
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return basePower;
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}
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/// <inheritdoc />
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public bool IsCritical(IBattle battle, IExecutingMove executingMove, IPokemon target, byte hitNumber)
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{
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if (executingMove.UseMove.Category == MoveCategory.Status)
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return false;
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byte critStage = 0;
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executingMove.RunScriptHook(script =>
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script.ChangeCriticalStage(executingMove, target, hitNumber, ref critStage));
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var random = battle.Random;
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return critStage switch
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{
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0 => random.GetInt(24) == 0,
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1 => random.GetInt(8) == 0,
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2 => random.GetInt(2) == 0,
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_ => true,
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};
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}
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private static float GetStatModifier(IExecutingMove executingMove, IPokemon target, byte hitNumber,
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IHitData hitData)
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{
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var category = executingMove.UseMove.Category;
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if (category == MoveCategory.Status)
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return 1;
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var (offensive, defensive) = category switch
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{
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MoveCategory.Physical => (Statistic.Attack, Statistic.Defense),
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_ => (Statistic.SpecialAttack, Statistic.SpecialDefense),
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};
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// Check if we can bypass the defensive stat boost on the target. We default to this if the
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// move is critical, and the target has a defensive stat boost of > 0, but a script is
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// allowed to change this.
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var bypassDefense = hitData.IsCritical && target.StatBoost.GetStatistic(defensive) > 0;
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executingMove.RunScriptHook(script =>
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script.BypassDefensiveStatBoosts(executingMove, target, hitNumber, ref bypassDefense));
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// Check if we can bypass the offensive stat boost on the user. We default to this if the
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// move is critical, and the user has an offensive stat boost of < 0, but a script is
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// allowed to change this.
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var bypassOffense = hitData.IsCritical && executingMove.User.StatBoost.GetStatistic(offensive) < 0;
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executingMove.RunScriptHook(script =>
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script.BypassOffensiveStatBoosts(executingMove, target, hitNumber, ref bypassOffense));
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var userStats = executingMove.User.BoostedStats;
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if (bypassOffense)
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userStats = executingMove.User.FlatStats;
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var offensiveStat = userStats.GetStatistic(offensive);
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var targetStats = target.BoostedStats;
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if (bypassDefense)
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targetStats = target.FlatStats;
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var defensiveStat = targetStats.GetStatistic(defensive);
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var origOffensiveStat = offensiveStat;
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executingMove.RunScriptHook(script =>
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script.ChangeOffensiveStatValue(executingMove, target, hitNumber, defensiveStat, targetStats,
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ref offensiveStat));
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executingMove.RunScriptHook(script => script.ChangeDefensiveStatValue(executingMove, target, hitNumber,
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origOffensiveStat, targetStats, ref defensiveStat));
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var modifier = (float)offensiveStat / defensiveStat;
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executingMove.RunScriptHook(script =>
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script.ChangeDamageStatModifier(executingMove, target, hitNumber, ref modifier));
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return modifier;
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}
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/// <summary>
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/// Gets the damage modifier. This is a value that defaults to 1.0, but can be modified by scripts
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/// to apply a raw modifier to the damage.
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/// </summary>
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private static float GetDamageModifier(IExecutingMove executingMove, IPokemon target, byte hitNumber)
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{
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var modifier = 1.0f;
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executingMove.RunScriptHook(script =>
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script.ChangeDamageModifier(executingMove, target, hitNumber, ref modifier));
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return modifier;
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}
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}
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@@ -0,0 +1,61 @@
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using System.Collections.Generic;
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using System.Linq;
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using PkmnLib.Dynamic;
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using PkmnLib.Dynamic.Libraries;
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using PkmnLib.Static.Moves;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Plugin.Gen7.Libraries.Battling;
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public class Gen7MiscLibrary : IMiscLibrary
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{
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private readonly IMoveData _struggleData = new MoveDataImpl("struggle", new TypeIdentifier(0, "none"),
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MoveCategory.Physical, 50, 255, 255, MoveTarget.Any, 0,
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new SecondaryEffectImpl(-1, "struggle", new Dictionary<StringKey, object?>()), ["not_sketchable"]);
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/// <inheritdoc />
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public ITurnChoice ReplacementChoice(IPokemon user, byte targetSide, byte targetPosition) =>
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new MoveChoice(user, new LearnedMoveImpl(_struggleData, MoveLearnMethod.Unknown), targetSide, targetPosition);
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/// <inheritdoc />
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public TimeOfDay GetTimeOfDay()
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{
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var time = StaticHelpers.GetCurrentDateTime().LocalDateTime;
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var hour = time.Hour;
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return hour switch
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{
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>= 0 and <= 5 => TimeOfDay.Night,
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>= 6 and <= 9 => TimeOfDay.Morning,
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>= 10 and <= 16 => TimeOfDay.Day,
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17 => TimeOfDay.Evening,
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_ => TimeOfDay.Night,
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};
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}
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/// <inheritdoc />
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public bool CanFlee(IBattle battle, IFleeChoice fleeChoice)
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{
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var user = fleeChoice.User;
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var battleData = user.BattleData;
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if (battleData == null)
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return false;
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var opponentSide = battle.Sides[battleData.SideIndex == 0 ? 1 : 0];
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var opponent = opponentSide.Pokemon.FirstOrDefault(x => x is not null);
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if (opponent == null)
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return true;
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var userSpeed = user.FlatStats.Speed;
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var opponentSpeed = opponent.FlatStats.Speed;
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// If the player's active Pokémon's Speed is greater than or equal to the wild Pokémon's Speed, fleeing will
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// always succeed
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if (userSpeed >= opponentSpeed)
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return true;
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var userSide = battle.Sides[battleData.SideIndex];
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userSide.RegisterFleeAttempt();
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var fleeChance = (userSpeed * 32 / (opponentSpeed / 4) + 30 * userSide.FleeAttempts) / 256;
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var random = battle.Random.GetInt(0, 100);
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return random < fleeChance;
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}
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}
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Reference in New Issue
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