More moves implemented
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using PkmnLib.Static;
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namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
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[Script(ScriptCategory.Move, "ion_deluge")]
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public class IonDelugeEffect : Script
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{
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/// <inheritdoc />
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public override void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier moveType)
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{
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if (moveType.Name == "normal" &&
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target.Library.StaticLibrary.Types.TryGetTypeIdentifier("electric", out var electricType))
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{
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moveType = electricType;
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}
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}
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}
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