Bunch more moves, changes in how additional information for items works.
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using System.Collections.Generic;
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using System.Linq;
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using PkmnLib.Static;
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "miracle_eye")]
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public class MiracleEyeEffect : Script
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{
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/// <inheritdoc />
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public override void PreventStatBoostChange(IPokemon target, Statistic stat, sbyte amount, bool selfInflicted,
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ref bool prevent)
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{
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if (stat == Statistic.Evasion && amount > 0)
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prevent = true;
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}
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/// <inheritdoc />
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public override void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
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IList<TypeIdentifier> types)
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{
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if (executingMove.UseMove.MoveType.Name != "psychic")
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return;
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var darkType = types.FirstOrDefault(x => x.Name == "dark");
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if (darkType == null)
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return;
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types.Remove(darkType);
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}
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}
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