Bunch more moves, changes in how additional information for items works.
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18
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/MiracleEye.cs
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18
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/MiracleEye.cs
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using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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using PkmnLib.Static;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "miracle_eye")]
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public class MiracleEye : Script
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{
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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if (target.StatBoost.Evasion > 0)
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{
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target.ChangeStatBoost(Statistic.Evasion, (sbyte)-target.StatBoost.Evasion, false);
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}
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target.Volatile.Add(new MiracleEyeEffect());
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}
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}
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