Bunch more moves, changes in how additional information for items works.

This commit is contained in:
2025-04-14 15:29:26 +02:00
parent 2adbb12367
commit 7c2845502d
60 changed files with 4275 additions and 963 deletions

View File

@@ -0,0 +1,38 @@
using System;
using PkmnLib.Plugin.Gen7.Scripts.Utils;
using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "metronome")]
public class Metronome : Script
{
/// <inheritdoc />
public override void ChangeMove(IMoveChoice choice, ref StringKey moveName)
{
var battleData = choice.User.BattleData;
if (battleData == null)
return;
var library = choice.User.Library;
var moveLibrary = library.StaticLibrary.Moves;
var retryCount = 0;
while (true)
{
// Breaker for infinite loop. The odds that we'd accidentally roll a non-copyable move 100 times in a row
// is extremely unlikely, unless the loaded move library only contains non-copyable moves.
// This is a failsafe.
if (retryCount > 100)
throw new Exception("Metronome failed to find a valid move after 100 attempts.");
var randomMove = moveLibrary.GetRandom(battleData.Battle.Random);
if (!randomMove.CanCopyMove())
{
retryCount++;
continue;
}
moveName = randomMove.Name;
break;
}
}
}