Bunch more moves, changes in how additional information for items works.
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using System.Collections.Generic;
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using PkmnLib.Static;
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namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
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[Script(ScriptCategory.Battle, "magic_room")]
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public class MagicRoomEffect : Script
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{
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private int _turnsLeft = 5;
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/// <inheritdoc />
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public override void PreventHeldItemConsume(IPokemon pokemon, IItem heldItem, ref bool prevented)
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{
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prevented = true;
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}
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/// <inheritdoc />
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public override void OnBeforeAnyHookInvoked(ref List<ScriptCategory>? suppressedCategories)
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{
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suppressedCategories ??= [];
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suppressedCategories.Add(ScriptCategory.ItemBattleTrigger);
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}
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/// <inheritdoc />
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public override void OnEndTurn(IBattle battle)
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{
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if (_turnsLeft > 0)
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_turnsLeft--;
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else
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RemoveSelf();
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}
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}
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