This commit is contained in:
@@ -1,12 +1,13 @@
|
||||
namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
|
||||
|
||||
[Script(ScriptCategory.Battle, "gravity")]
|
||||
public class Gravity : Script, IScriptFailIncomingMove, IScriptOnEndTurn
|
||||
public class Gravity : Script, IScriptFailIncomingMove, IScriptOnEndTurn, IScriptChangeTypesForIncomingMove,
|
||||
IScriptIsFloating
|
||||
{
|
||||
private int _turns = 5;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
|
||||
public void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
|
||||
IList<TypeIdentifier> types)
|
||||
{
|
||||
var typeLibrary = target.Library.StaticLibrary.Types;
|
||||
@@ -25,7 +26,7 @@ public class Gravity : Script, IScriptFailIncomingMove, IScriptOnEndTurn
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void IsFloating(IPokemon pokemon, ref bool isFloating)
|
||||
public void IsFloating(IPokemon pokemon, ref bool isFloating)
|
||||
{
|
||||
// Gravity makes all Pokémon susceptible to Ground-type moves
|
||||
isFloating = false;
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
|
||||
|
||||
[Script(ScriptCategory.Battle, "uproar_effect")]
|
||||
public class UproarEffect : Script, IScriptOnBeforeTurnStart, IScriptOnSecondaryEffect, IScriptOnEndTurn
|
||||
public class UproarEffect : Script, IScriptOnBeforeTurnStart, IScriptOnSecondaryEffect, IScriptOnEndTurn,
|
||||
IScriptPreventStatusChange
|
||||
{
|
||||
private IPokemon? _placer;
|
||||
private bool _hasUsedUproar;
|
||||
@@ -14,8 +15,7 @@ public class UproarEffect : Script, IScriptOnBeforeTurnStart, IScriptOnSecondary
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void PreventStatusChange(IPokemon pokemon, StringKey status, bool selfInflicted,
|
||||
ref bool preventStatus)
|
||||
public void PreventStatusChange(IPokemon pokemon, StringKey status, bool selfInflicted, ref bool preventStatus)
|
||||
{
|
||||
if (status == ScriptUtils.ResolveName<Status.Sleep>())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user