Finish script interface refactor
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This commit is contained in:
2025-07-06 10:27:56 +02:00
parent 83f6a183e3
commit 7c270a6d52
117 changed files with 669 additions and 648 deletions

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@@ -6,10 +6,10 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
/// <see href="https://bulbapedia.bulbagarden.net/wiki/Sand_Veil_(Ability)">Bulbapedia - Sand Veil</see>
/// </summary>
[Script(ScriptCategory.Ability, "sand_veil")]
public class SandVeil : Script
public class SandVeil : Script, IScriptCustomTrigger, IScriptChangeIncomingAccuracy
{
/// <inheritdoc />
public override void ChangeIncomingAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex,
public void ChangeIncomingAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex,
ref int modifiedAccuracy)
{
if (executingMove.Battle.WeatherName != ScriptUtils.ResolveName<Weather.Sandstorm>())
@@ -19,7 +19,7 @@ public class SandVeil : Script
}
/// <inheritdoc />
public override void CustomTrigger(StringKey eventName, ICustomTriggerArgs args)
public void CustomTrigger(StringKey eventName, ICustomTriggerArgs args)
{
if (eventName == CustomTriggers.BypassSandstormDamage &&
args is CustomTriggers.BypassSandstormDamageArgs bypassArgs)