Add randomSeed parameter to BattleImpl, fix flaky test
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@@ -54,7 +54,7 @@ public class IntegrationTestRunner
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return new BattlePartyImpl(party, x.Indices.Select(y => new ResponsibleIndex(y[0], y[1])).ToArray());
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}).ProcessOneAtATime().GetResultsAsync();
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var battle = new BattleImpl(library, parties, test.BattleSetup.CanFlee, test.BattleSetup.NumberOfSides,
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test.BattleSetup.PositionsPerSide);
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test.BattleSetup.PositionsPerSide, randomSeed: test.BattleSetup.Seed);
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foreach (var action in test.Actions)
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{
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