Add randomSeed parameter to BattleImpl, fix flaky test
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@@ -19,6 +19,14 @@ public interface IBattleRandom : IRandom
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/// <inheritdoc cref="IBattleRandom"/>
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public class BattleRandomImpl : RandomImpl, IBattleRandom
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{
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public BattleRandomImpl()
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{
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}
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public BattleRandomImpl(int seed) : base(seed)
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{
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}
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/// <inheritdoc />
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public bool EffectChance(float chance, IExecutingMove executingMove, IPokemon target, byte hitNumber)
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{
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