Implements a bunch more moves
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34
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/IceBall.cs
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34
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/IceBall.cs
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using System;
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using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "ice_ball")]
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public class IceBall : Script
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{
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/// <inheritdoc />
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public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref byte basePower)
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{
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var userEffect = move.User.Volatile.Get<IceBallEffect>();
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if (userEffect == null)
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return;
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basePower = basePower.MultiplyOrMax((byte)Math.Pow(2, userEffect.TurnCount));
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}
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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var userEffect = move.User.Volatile.Get<IceBallEffect>();
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if (userEffect == null)
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{
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userEffect = new IceBallEffect(move.User, move.UseMove.Name);
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move.User.Volatile.Add(userEffect);
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}
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else
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{
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userEffect.TurnCount++;
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}
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}
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}
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