More abilities, refactor custom triggers to be typed.
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@@ -10,7 +10,7 @@ public class DestinyBondEffect : Script
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{
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if (pokemon.BattleData?.Battle.ChoiceQueue?.LastRanChoice is not IMoveChoice lastChoice)
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return;
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lastChoice.User.Damage(lastChoice.User.BoostedStats.Hp * 10, DamageSource.Misc);
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lastChoice.User.Damage(lastChoice.User.BoostedStats.Hp * 10, DamageSource.Misc, forceDamage: true);
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}
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}
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