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@@ -189,7 +189,8 @@ public static class MoveTurnExecutor
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var basePower = battle.Library.DamageCalculator.GetBasePower(executingMove, target, hitIndex, hitData);
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hitData.BasePower = basePower;
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hitData.Damage = battle.Library.DamageCalculator.GetDamage(executingMove, target, hitIndex, hitData);
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hitData.Damage = battle.Library.DamageCalculator.GetDamage(executingMove, executingMove.UseMove.Category,
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executingMove.User, target, executingMove.TargetCount, hitIndex, hitData);
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var accuracy = useMove.Accuracy;
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// If the accuracy is 255, the move should always hit, and as such we should not allow
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