Even more abilities
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This commit is contained in:
2025-06-14 11:30:56 +02:00
parent 24712fbb0d
commit 6c13d20bf7
13 changed files with 278 additions and 12 deletions

View File

@@ -33,4 +33,10 @@ public class DesolateLands : HarshSunlight
if (move.UseMove.MoveType.Name == "water")
fail = true;
}
/// <inheritdoc />
public override void OnEndTurn(IBattle battle)
{
// We don't want to call base.OnEndTurn here, as we want to prevent the weather from ending
}
}

View File

@@ -6,8 +6,29 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
/// <see href="https://bulbapedia.bulbagarden.net/wiki/Harsh_sunlight">Bulbapedia - Harsh Sunlight</see>
/// </summary>
[Script(ScriptCategory.Weather, "harsh_sunlight")]
public class HarshSunlight : Script
public class HarshSunlight : Script, ILimitedTurnsScript
{
private int? _duration;
/// <inheritdoc />
public int TurnsRemaining => _duration ?? 0;
/// <inheritdoc />
public void SetTurns(int turns)
{
_duration = turns;
}
/// <inheritdoc />
public override void OnEndTurn(IBattle battle)
{
_duration--;
if (_duration <= 0)
{
battle.SetWeather(null, 0);
}
}
/// <inheritdoc />
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{

View File

@@ -1,7 +1,7 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
[Script(ScriptCategory.Weather, "primordial_sea")]
public class PrimordialSea : Script
public class PrimordialSea : Rain
{
private HashSet<IPokemon> _placers = new();
@@ -26,4 +26,16 @@ public class PrimordialSea : Script
return;
preventWeatherChange = true;
}
public override void FailMove(IExecutingMove move, ref bool fail)
{
if (move.UseMove.MoveType.Name == "fire")
fail = true;
}
/// <inheritdoc />
public override void OnEndTurn(IBattle battle)
{
// We don't want to call base.OnEndTurn here, as we want to prevent the weather from ending
}
}

View File

@@ -1,7 +1,53 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
[Script(ScriptCategory.Weather, "rain")]
public class Rain : Script
public class Rain : Script, ILimitedTurnsScript
{
// TODO: Implement Rain
private int? _duration;
/// <inheritdoc />
public int TurnsRemaining => _duration ?? 0;
/// <inheritdoc />
public void SetTurns(int turns)
{
_duration = turns;
}
/// <inheritdoc />
public override void OnEndTurn(IBattle battle)
{
_duration--;
if (_duration <= 0)
{
battle.SetWeather(null, 0);
}
}
/// <inheritdoc />
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
var hitType = move.GetHitData(target, hit).Type;
if (hitType?.Name == "water")
{
// Increase Water-type move power by 50% in rain
basePower = (ushort)(basePower * 1.5);
}
else if (hitType?.Name == "fire")
{
// Decrease Fire-type move power by 50% in rain
basePower = (ushort)(basePower * 0.5);
}
}
/// <inheritdoc />
public override void ChangeAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex,
ref int modifiedAccuracy)
{
modifiedAccuracy = executingMove.UseMove.Name.ToString() switch
{
"thunder" or "hurricane" or "bleakwind_storm" or "windbolt_storm" or "sandsear_storm" => 1000,
_ => modifiedAccuracy,
};
}
}