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using PkmnLib.Dynamic.Models;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Static;
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using PkmnLib.Static.Moves;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="Conversion"/> move script.
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/// Gen VII Bulbapedia behavior: "Conversion now changes the user's current type to match the type of the
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/// move the user has in its first move slot (even if that move cannot be selected in battle)."
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/// </summary>
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public class ConversionTests
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{
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private static ILearnedMove CreateLearnedMoveOfType(TypeIdentifier type)
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{
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var moveData = Substitute.For<IMoveData>();
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moveData.MoveType.Returns(type);
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var learned = Substitute.For<ILearnedMove>();
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learned.MoveData.Returns(moveData);
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return learned;
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}
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private static (Conversion script, IExecutingMove move, IPokemon user, IPokemon target, IHitData hitData)
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CreateTestSetup(params ILearnedMove?[] moves)
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{
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var script = new Conversion();
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var move = Substitute.For<IExecutingMove>();
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var user = Substitute.For<IPokemon>();
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user.Moves.Returns(moves);
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move.User.Returns(user);
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var target = Substitute.For<IPokemon>();
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var hitData = Substitute.For<IHitData>();
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move.GetHitData(target, 0).Returns(hitData);
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return (script, move, user, target, hitData);
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}
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/// <summary>
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/// Bulbapedia: "Conversion now changes the user's current type to match the type of the move the user
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/// has in its first move slot".
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/// </summary>
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[Test]
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public void OnSecondaryEffect_UserHasMoves_SetsUserTypeToFirstMoveSlotType()
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{
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// Arrange
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var fireType = new TypeIdentifier(3, new StringKey("fire"));
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var waterType = new TypeIdentifier(4, new StringKey("water"));
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var (script, move, user, target, _) =
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CreateTestSetup(CreateLearnedMoveOfType(fireType), CreateLearnedMoveOfType(waterType));
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert - the first slot's type (fire) is used, not the second
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user.Received(1).SetTypes(Arg.Is<IReadOnlyList<TypeIdentifier>>(t => t.Count == 1 && t[0] == fireType));
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}
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/// <summary>
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/// Bulbapedia: the type comes from "the move the user has in its first move slot" — with no known
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/// moves there is no type to copy and the move fails.
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/// </summary>
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[Test]
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public void OnSecondaryEffect_UserHasNoMoves_Fails()
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{
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// Arrange
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var (script, move, user, target, hitData) = CreateTestSetup(null, null, null, null);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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hitData.Received(1).Fail();
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user.DidNotReceive().SetTypes(Arg.Any<IReadOnlyList<TypeIdentifier>>());
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}
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}
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