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149
Plugins/PkmnLib.Plugin.Gen7.Tests/Scripts/Moves/ChargeTests.cs
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149
Plugins/PkmnLib.Plugin.Gen7.Tests/Scripts/Moves/ChargeTests.cs
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using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Dynamic.ScriptHandling.Registry;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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using PkmnLib.Static;
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using PkmnLib.Static.Moves;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="Charge"/> move script and the <see cref="ChargeEffect"/> it applies.
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/// Gen VII Bulbapedia behavior: Charge doubles the power of the user's next Electric-type move,
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/// and "It also raises the user's Special Defense stat by one stage."
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/// </summary>
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public class ChargeTests
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{
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private static (Charge script, IExecutingMove move, IPokemon user, IScriptSet userVolatile) CreateTestSetup()
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{
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var script = new Charge();
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var move = Substitute.For<IExecutingMove>();
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var user = Substitute.For<IPokemon>();
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// Use a real script set so the volatile script added by Charge can be inspected afterwards.
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var userVolatile = new ScriptSet(user);
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user.Volatile.Returns(userVolatile);
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user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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move.User.Returns(user);
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return (script, move, user, userVolatile);
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}
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/// <summary>
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/// Creates an executing move of the given type whose damage modifier can be changed by
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/// <see cref="ChargeEffect.ChangeDamageModifier"/>.
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/// </summary>
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private static (IExecutingMove move, IPokemon target) CreateExecutingMoveOfType(string typeName)
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{
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var library = LibraryHelpers.LoadLibrary();
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var battle = Substitute.For<IBattle>();
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battle.Library.Returns(library);
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var battleData = Substitute.For<IPokemonBattleData>();
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battleData.Battle.Returns(battle);
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var target = Substitute.For<IPokemon>();
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target.BattleData.Returns(battleData);
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library.StaticLibrary.Types.TryGetTypeIdentifier(typeName, out var typeIdentifier);
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var useMove = Substitute.For<IMoveData>();
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useMove.MoveType.Returns(typeIdentifier);
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var move = Substitute.For<IExecutingMove>();
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move.UseMove.Returns(useMove);
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return (move, target);
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}
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/// <summary>
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/// Bulbapedia: "It also raises the user's Special Defense stat by one stage."
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_Used_RaisesUserSpecialDefenseByOneStage()
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{
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// Arrange
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var (script, move, user, _) = CreateTestSetup();
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// Act
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script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
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// Assert
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var boost = user.ReceivedCalls().SingleOrDefault(c => c.GetMethodInfo().Name == "ChangeStatBoost");
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await Assert.That(boost).IsNotNull();
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await Assert.That((Statistic)boost!.GetArguments()[0]!).IsEqualTo(Statistic.SpecialDefense);
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await Assert.That((sbyte)boost.GetArguments()[1]!).IsEqualTo((sbyte)1);
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await Assert.That((bool)boost.GetArguments()[2]!).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: Charge doubles the power of the user's next Electric-type move. Using Charge attaches
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/// the <see cref="ChargeEffect"/> volatile script to the user.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_Used_AddsChargeEffectToUser()
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{
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// Arrange
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var (script, move, _, userVolatile) = CreateTestSetup();
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// Act
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script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
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// Assert
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await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<ChargeEffect>())).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: "If the user's next move is Electric-type", its power is doubled.
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/// </summary>
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[Test]
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public async Task ChargeEffect_ElectricMove_DoublesDamageModifier()
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{
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// Arrange
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var effect = new ChargeEffect();
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var (move, target) = CreateExecutingMoveOfType("electric");
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var modifier = 1.0f;
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// Act
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effect.ChangeDamageModifier(move, target, 0, ref modifier);
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// Assert
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await Assert.That(modifier).IsEqualTo(2.0f);
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}
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/// <summary>
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/// Bulbapedia: only Electric-type moves benefit — a non-Electric move is not boosted by Charge.
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/// </summary>
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[Test]
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public async Task ChargeEffect_NonElectricMove_DoesNotChangeDamageModifier()
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{
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// Arrange
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var effect = new ChargeEffect();
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var (move, target) = CreateExecutingMoveOfType("water");
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var modifier = 1.0f;
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// Act
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effect.ChangeDamageModifier(move, target, 0, ref modifier);
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// Assert
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await Assert.That(modifier).IsEqualTo(1.0f);
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}
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/// <summary>
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/// Bulbapedia: Charge boosts the user's *next* Electric-type move — the effect lasts through the end
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/// of the following turn and then wears off. The effect survives the end of the turn Charge was used
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/// on and removes itself at the end of the next turn.
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/// </summary>
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[Test]
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public async Task ChargeEffect_OnEndTurn_RemovesItselfAfterTheNextTurn()
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{
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// Arrange
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var (script, move, user, userVolatile) = CreateTestSetup();
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script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
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await Assert.That(userVolatile.TryGet<ChargeEffect>(out var effect)).IsTrue();
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var battle = Substitute.For<IBattle>();
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// Act & Assert - end of the turn of use: effect remains
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effect!.OnEndTurn(user, battle);
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await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<ChargeEffect>())).IsTrue();
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// Act & Assert - end of the following turn: effect is removed
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effect.OnEndTurn(user, battle);
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await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<ChargeEffect>())).IsFalse();
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}
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}
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