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using PkmnLib.Dynamic.Models;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Static;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="Camouflage"/> move script.
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/// Gen VII Bulbapedia behavior: Camouflage changes the user's type based on the current battle
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/// environment, and the terrain in effect takes precedence (Electric Terrain → Electric,
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/// Misty Terrain → Fairy, Grassy Terrain → Grass, Psychic Terrain → Psychic).
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/// </summary>
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public class CamouflageTests
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{
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private static (Camouflage script, IExecutingMove move, IPokemon user, IBattle battle) CreateTestSetup(
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string? terrainName, string environmentName)
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{
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var script = new Camouflage();
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var library = LibraryHelpers.LoadLibrary();
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var battle = Substitute.For<IBattle>();
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battle.Library.Returns(library);
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battle.TerrainName.Returns(terrainName == null ? null : new StringKey?(new StringKey(terrainName)));
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battle.EnvironmentName.Returns(new StringKey(environmentName));
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var user = Substitute.For<IPokemon>();
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var move = Substitute.For<IExecutingMove>();
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move.User.Returns(user);
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move.Battle.Returns(battle);
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return (script, move, user, battle);
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}
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/// <summary>
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/// Helper that returns the single type the user was changed to, or null when
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/// <see cref="IPokemon.SetTypes"/> was never called.
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/// </summary>
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private static TypeIdentifier? GetSetType(IPokemon user)
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{
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var call = user.ReceivedCalls().FirstOrDefault(c => c.GetMethodInfo().Name == "SetTypes");
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return call != null ? ((IReadOnlyList<TypeIdentifier>)call.GetArguments()[0]!).Single() : null;
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}
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/// <summary>
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/// Bulbapedia (Generation VI onwards): terrain effects determine the type Camouflage grants —
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/// Electric Terrain makes the user Electric-type, Misty Terrain makes it Fairy-type,
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/// Grassy Terrain makes it Grass-type, and (Generation VII) Psychic Terrain makes it Psychic-type.
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/// </summary>
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[Test, Arguments("electric_terrain", "electric"), Arguments("misty_terrain", "fairy"),
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Arguments("grassy_terrain", "grass"), Arguments("psychic_terrain", "psychic")]
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public async Task OnSecondaryEffect_TerrainActive_UserBecomesTerrainType(string terrainName, string expectedType)
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{
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// Arrange
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var (script, move, user, battle) = CreateTestSetup(terrainName, "field");
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battle.Library.StaticLibrary.Types.TryGetTypeIdentifier(expectedType, out var expected);
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// Act
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script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
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// Assert
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await Assert.That(GetSetType(user)!.Value).IsEqualTo(expected);
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}
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/// <summary>
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/// Bulbapedia: without a terrain in effect, the battle environment decides the type — caves make
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/// the user Rock-type, mountains and beaches Ground-type, snow Ice-type, and water Water-type.
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/// </summary>
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[Test, Arguments("cave", "rock"), Arguments("mountain", "ground"), Arguments("beach", "ground"),
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Arguments("snow", "ice"), Arguments("sea", "water"), Arguments("lake", "water")]
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public async Task OnSecondaryEffect_NoTerrain_UserBecomesEnvironmentType(string environment, string expectedType)
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{
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// Arrange
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var (script, move, user, battle) = CreateTestSetup(null, environment);
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battle.Library.StaticLibrary.Types.TryGetTypeIdentifier(expectedType, out var expected);
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// Act
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script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
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// Assert
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await Assert.That(GetSetType(user)!.Value).IsEqualTo(expected);
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}
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/// <summary>
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/// Bulbapedia: "On regular terrain" Camouflage changes the user's type to Normal.
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/// </summary>
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[Test, Arguments("field"), Arguments("forest"), Arguments("building")]
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public async Task OnSecondaryEffect_RegularEnvironment_UserBecomesNormalType(string environment)
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{
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// Arrange
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var (script, move, user, battle) = CreateTestSetup(null, environment);
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battle.Library.StaticLibrary.Types.TryGetTypeIdentifier("normal", out var expected);
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// Act
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script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
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// Assert
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await Assert.That(GetSetType(user)!.Value).IsEqualTo(expected);
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}
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/// <summary>
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/// Bulbapedia: Camouflage changes the type of the user, not the target — the target must be
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/// left untouched.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_TargetTypes_AreNotChanged()
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{
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// Arrange
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var (script, move, _, _) = CreateTestSetup(null, "field");
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var target = Substitute.For<IPokemon>();
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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await Assert.That(target.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "SetTypes")).IsFalse();
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}
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}
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