Implements Hail

This commit is contained in:
2025-01-10 12:16:29 +01:00
parent 42e3273483
commit 6434f9925c
7 changed files with 61 additions and 9 deletions

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@@ -1,10 +1,53 @@
using System.Collections.Generic;
using System.Linq;
using PkmnLib.Dynamic.Events;
using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Dynamic.ScriptHandling.Registry;
using PkmnLib.Static;
using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
[Script(ScriptCategory.Weather, "hail")]
public class Hail : Script
{
// TODO: Implement Hail weather effect
public static void RegisterHailIgnoreAbility(StringKey abilityName)
{
_hailIgnoreAbilities.Add(abilityName);
}
private static readonly HashSet<StringKey> _hailIgnoreAbilities =
[
"ice_body",
"magic_guard",
"overcoat",
"snow_cloak"
];
/// <inheritdoc />
public override void OnEndTurn(IBattle battle)
{
if (!battle.Library.StaticLibrary.Types.TryGetTypeIdentifier("ice", out var iceType))
{
iceType = new TypeIdentifier(255);
}
foreach (var side in battle.Sides)
{
foreach (var pokemon in side.Pokemon.WhereNotNull())
{
if (!pokemon.IsUsable)
continue;
if (pokemon.Types.Contains(iceType))
continue;
if (_hailIgnoreAbilities.Contains(pokemon.ActiveAbility.Name))
continue;
var maxHealth = pokemon.BoostedStats.Hp;
var damage = maxHealth / 16;
// TODO: Consider Safety Goggles. Handle it inside the Damage method?
pokemon.Damage(damage, DamageSource.Weather, new EventBatchId());
}
}
}
}