Use PCGRandom instead of System.Random, documentation

This commit is contained in:
2024-07-28 12:29:47 +02:00
parent 7c0bd879b8
commit 5d6149b18b
7 changed files with 43 additions and 7 deletions

View File

@@ -1,6 +1,14 @@
global using LevelInt = byte;
namespace PkmnLib.Dynamic;
/// <summary>
/// Constants used in the dynamic library.
/// </summary>
public class Const
{
/// <summary>
/// The max number of moves a Pokemon can have.
/// </summary>
public const int MovesCount = 4;
}