Use PCGRandom instead of System.Random, documentation
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@@ -1,6 +1,14 @@
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global using LevelInt = byte;
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namespace PkmnLib.Dynamic;
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/// <summary>
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/// Constants used in the dynamic library.
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/// </summary>
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public class Const
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{
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/// <summary>
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/// The max number of moves a Pokemon can have.
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/// </summary>
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public const int MovesCount = 4;
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}
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