Implements accuracy/evasion
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@@ -207,7 +207,7 @@ public abstract class Script
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/// This function allows a script to modify the accuracy of a move used. This value represents
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/// the percentage accuracy, so anything above 100% will make it always hit.
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/// </summary>
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public virtual void ChangeAccuracy(IExecutingMove move, IPokemon target, byte hit, ref byte accuracy)
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public virtual void ChangeAccuracyModifier(IExecutingMove move, IPokemon target, byte hit, ref float modifier)
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{
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}
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