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37
Plugins/PkmnLib.Plugin.Gen7/Scripts/Abilities/ShedSkin.cs
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37
Plugins/PkmnLib.Plugin.Gen7/Scripts/Abilities/ShedSkin.cs
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namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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/// <summary>
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/// Shed Skin is an ability that gives the Pokémon a chance to heal from a status condition at the end of each turn.
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///
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/// <see href="https://bulbapedia.bulbagarden.net/wiki/Shed_Skin_(Ability)">Bulbapedia - Shed Skin</see>
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/// </summary>
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[Script(ScriptCategory.Ability, "shed_skin")]
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public class ShedSkin : Script
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{
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private IPokemon? _owningPokemon;
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/// <inheritdoc />
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public override void OnAddedToParent(IScriptSource source)
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{
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if (source is not IPokemon pokemon)
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throw new ArgumentException("ShedSkin script must be added to a Pokemon.", nameof(source));
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_owningPokemon = pokemon;
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}
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/// <inheritdoc />
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public override void OnEndTurn(IBattle battle)
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{
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if (_owningPokemon is null || _owningPokemon.StatusScript.IsEmpty)
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return;
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if (battle.Random.GetInt(3) == 0)
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{
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EventBatchId batchId = new();
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battle.EventHook.Invoke(new AbilityTriggerEvent(_owningPokemon)
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{
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BatchId = batchId,
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});
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_owningPokemon.ClearStatus(batchId);
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}
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}
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}
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