Even more abilities
All checks were successful
Build / Build (push) Successful in 51s

This commit is contained in:
2025-06-14 13:21:23 +02:00
parent 4b07f36176
commit 5961bb746e
31 changed files with 787 additions and 157 deletions

View File

@@ -255,8 +255,11 @@ public static class MoveTurnExecutor
if (secondaryEffect != null)
{
var preventSecondary = false;
target.RunScriptHook(x =>
executingMove.RunScriptHook(x =>
x.PreventSecondaryEffect(executingMove, target, hitIndex, ref preventSecondary));
target.RunScriptHook(x =>
x.PreventIncomingSecondaryEffect(executingMove, target, hitIndex,
ref preventSecondary));
if (!preventSecondary)
{

View File

@@ -450,12 +450,21 @@ public abstract class Script : IDeepCloneable
{
}
/// <summary>
/// This function allows a script to prevent a secondary effect of a move from being applied.
/// This means the move will still hit and do damage, but not trigger its secondary effect. Note that this
/// function is not called for status moves.
/// </summary>
public virtual void PreventSecondaryEffect(IExecutingMove move, IPokemon target, byte hit, ref bool prevent)
{
}
/// <summary>
/// This function allows a script attached to a Pokemon or its parents to prevent an incoming
/// secondary effect. This means the move will still hit and do damage, but not trigger its
/// secondary effect. Note that this function is not called for status moves.
/// </summary>
public virtual void PreventSecondaryEffect(IExecutingMove move, IPokemon target, byte hit, ref bool prevent)
public virtual void PreventIncomingSecondaryEffect(IExecutingMove move, IPokemon target, byte hit, ref bool prevent)
{
}