Adds a lot more move effects
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36
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/Bounce.cs
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36
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/Bounce.cs
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using System.Collections.Generic;
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using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "bounce")]
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public class Bounce : Script
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{
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/// <inheritdoc />
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public override void PreventMove(IExecutingMove move, ref bool prevent)
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{
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if (move.User.Volatile.Contains<ChargeBounceEffect>())
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return;
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move.User.Volatile.Add(new ChargeBounceEffect(move.User));
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move.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("bounce_charge", new Dictionary<string, object>()
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{
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{ "user", move.User }
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}));
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prevent = true;
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}
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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var battle = move.User.BattleData?.Battle;
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if (battle == null)
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return;
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var random = battle.Random;
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if (random.EffectChance(30, move, target, hit))
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{
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target.SetStatus("paralyzed");
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}
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move.User.Volatile.Remove(ScriptUtils.ResolveName<ChargeBounceEffect>());
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}
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}
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