Adds a lot more move effects
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@@ -1,4 +1,6 @@
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using System.Runtime.CompilerServices;
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using PkmnLib.Dynamic.Models;
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using PkmnLib.Static;
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namespace PkmnLib.Dynamic.ScriptHandling;
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@@ -42,4 +44,27 @@ public static class ScriptExecution
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}
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}
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public static void RunItemScript(this IItem item, ScriptResolver scriptResolver, IPokemon? target)
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{
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if (!scriptResolver.TryResolveBattleItemScript(item, out var itemScript))
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{
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return;
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}
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if (!itemScript.IsItemUsable)
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return;
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itemScript.OnInitialize(item.BattleEffect!.Parameters);
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var requiresTarget = itemScript.RequiresTarget;
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if (requiresTarget)
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{
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if (target == null)
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throw new ArgumentNullException(nameof(target), "Item script requires a target.");
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itemScript.OnUseWithTarget(target);
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}
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else
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{
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itemScript.OnUse();
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}
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}
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}
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