More moves implemented
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@@ -9,7 +9,7 @@ namespace PkmnLib.Dynamic.Models;
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public interface IBattleRandom : IRandom, IDeepCloneable
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{
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/// <summary>
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/// Gets whether or not a move triggers its secondary effect. This takes its chance, and
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/// Gets whether or not a move triggers its secondary effect. This takes its chance as percent, and
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/// rolls whether it triggers. As a side effect this run scripts to allow modifying this random
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/// chance.
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/// </summary>
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