Adds a bunch more move scripts
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36
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/Struggle.cs
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36
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/Struggle.cs
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using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.Models.Choices;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Dynamic.ScriptHandling.Registry;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "struggle")]
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public class Struggle : Script
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{
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/// <inheritdoc />
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public override void ChangeNumberOfHits(IMoveChoice choice, ref byte numberOfHits)
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{
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numberOfHits = 1;
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}
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/// <inheritdoc />
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public override void IsInvulnerableToMove(IExecutingMove move, IPokemon target, ref bool invulnerable)
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{
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invulnerable = false;
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}
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/// <inheritdoc />
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public override void ChangeEffectiveness(IExecutingMove move, IPokemon target, byte hit, ref float effectiveness)
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{
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effectiveness = 1;
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}
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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var damage = move.User.MaxHealth / 4;
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if (damage == 0) damage = 1;
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move.User.Damage(damage, DamageSource.Struggle, new());
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}
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}
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