Adds a bunch more move scripts
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52
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/AuroraVeil.cs
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52
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/AuroraVeil.cs
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using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Dynamic.ScriptHandling.Registry;
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using PkmnLib.Plugin.Gen7.Scripts.Side;
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using PkmnLib.Plugin.Gen7.Scripts.Weather;
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namespace PkmnLib.Plugin.Gen7.Moves;
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/// <summary>
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/// This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
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/// </summary>
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/// <remarks>
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/// Aurora Veil reduces the damage done to the user by physical and special moves for five turns by half; in battles
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/// beside Single Battles, Aurora Veil protects the user and all allies, but only reduces damage by (roughly) a third
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/// rather than half (specifically, with a multiplier of 2732/4096). It does not reduce damage done by self-inflicted
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/// confusion damage, critical hits, or moves that deal direct damage. Aurora Veil can only be used during hail or snow,
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/// but the effect remains even after hail or snow ends; Cloud Nine and Air Lock will cause Aurora Veil to fail even if
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/// it is hailing or snowing.
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/// <br/>
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/// While it can be active at the same time as Reflect and Light Screen, the damage reduction effects do not stack.
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/// Aurora Veil is removed from a Pokémon's side of the field if it is hit by Brick Break, Defog, Psychic Fangs, or
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/// Raging Bull, or if a Pokémon with Screen Cleaner is sent out. Pokémon with the Ability Infiltrator ignore the effects
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/// of Aurora Veil when attacking.
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/// <br/>
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/// If a Light Clay is held when Aurora Veil is used, it will extend the duration of Aurora Veil from 5 to 8 turns.
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/// </remarks>
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[Script(ScriptCategory.Move, "aurora_veil")]
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public class AuroraVeil : Script
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{
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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var battle = move.User.BattleData?.Battle;
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if (battle == null)
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return;
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if (battle.WeatherName != ScriptUtils.ResolveName<Hail>())
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{
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move.GetHitData(target, hit).Fail();
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return;
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}
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var side = battle.Sides[move.User.BattleData!.SideIndex];
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var numberOfTurns = move.User.HasHeldItem("light_clay") ? 8 : 5;
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var script = side.VolatileScripts.StackOrAdd(ScriptUtils.ResolveName<AuroraVeilEffect>(), () =>
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{
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var effect = new AuroraVeilEffect(numberOfTurns);
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return effect;
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});
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((AuroraVeilEffect)script!.Script!).NumberOfTurns = numberOfTurns;
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}
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}
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