Further work on the script interface rework
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@@ -1,19 +1,19 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Side;
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[Script(ScriptCategory.Side, "spikes")]
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public class SpikesEffect : Script
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public class SpikesEffect : Script, IScriptOnSwitchIn, IScriptStack
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{
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private int _layers = 1;
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/// <inheritdoc />
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public override void Stack()
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public void Stack()
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{
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if (_layers < 3)
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_layers++;
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}
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/// <inheritdoc />
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public override void OnSwitchIn(IPokemon pokemon, byte position)
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public void OnSwitchIn(IPokemon pokemon, byte position)
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{
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if (pokemon.IsFloating)
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return;
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