Further work on the script interface rework
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "stockpile_effect")]
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public class StockpileEffect : Script
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public class StockpileEffect : Script, IScriptStack
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{
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private IPokemon? _pokemon;
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public int StockpileCount { get; set; } = 1;
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@@ -21,7 +21,7 @@ public class StockpileEffect : Script
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}
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/// <inheritdoc />
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public override void Stack()
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public void Stack()
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{
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if (StockpileCount < 3)
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{
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