Further work on the script interface rework
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@@ -3,7 +3,7 @@ using PkmnLib.Plugin.Gen7.Scripts.Utils;
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "dive")]
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public class DiveEffect : Script, IScriptForceTurnSelection, IScriptChangeIncomingMoveDamage
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public class DiveEffect : Script, IScriptForceTurnSelection, IScriptChangeIncomingMoveDamage, IScriptBlockIncomingHit
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{
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private readonly IPokemon _owner;
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@@ -20,7 +20,7 @@ public class DiveEffect : Script, IScriptForceTurnSelection, IScriptChangeIncomi
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}
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/// <inheritdoc />
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public override void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
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public void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
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{
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if (!executingMove.UseMove.HasFlag("hit_underwater"))
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block = true;
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