Further work on the script interface rework
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@@ -8,7 +8,7 @@ public class ProtectionScript : Script, IScriptOnSecondaryEffect
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protected virtual Script GetEffectScript() => new ProtectionEffectScript();
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/// <inheritdoc />
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public virtual void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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var battleData = target.BattleData;
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if (battleData == null)
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