Further work on the script interface rework
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@@ -1,10 +1,10 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "dream_eater")]
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public class DreamEater : Script, IScriptOnSecondaryEffect
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public class DreamEater : Script, IScriptOnSecondaryEffect, IScriptBlockOutgoingHit
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{
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/// <inheritdoc />
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public override void BlockOutgoingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
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public void BlockOutgoingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
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{
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if (!target.HasStatus("asleep"))
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block = true;
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