Further work on refactor to interface based scripts
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
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[Script(ScriptCategory.Weather, "rain")]
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public class Rain : Script, ILimitedTurnsScript
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public class Rain : Script, ILimitedTurnsScript, IScriptChangeBasePower
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{
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private int? _duration;
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@@ -25,7 +25,7 @@ public class Rain : Script, ILimitedTurnsScript
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}
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/// <inheritdoc />
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public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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var hitType = move.GetHitData(target, hit).Type;
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if (hitType?.Name == "water")
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