Further work on refactor to interface based scripts

This commit is contained in:
2025-06-28 18:40:33 +02:00
parent b7bdf2b744
commit 436d1899e0
352 changed files with 940 additions and 867 deletions

View File

@@ -1,13 +1,13 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Terrain;
[Script(ScriptCategory.Terrain, "grassy_terrain")]
public class GrassyTerrain : Script
public class GrassyTerrain : Script, IScriptChangeBasePower
{
private static bool IsAffectedByTerrain(IPokemon pokemon) =>
!pokemon.IsFloating;
/// <inheritdoc />
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
// It boosts the power of Grass-type moves used by affected Pokémon by 50% (regardless of whether the target of
// the move is affected by Grassy Terrain).