Further work on refactor to interface based scripts
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@@ -1,13 +1,13 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Terrain;
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[Script(ScriptCategory.Terrain, "electric_terrain")]
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public class ElectricTerrain : Script
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public class ElectricTerrain : Script, IScriptChangeBasePower
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{
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private static bool IsAffectedByTerrain(IPokemon pokemon) =>
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!pokemon.IsFloating;
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/// <inheritdoc />
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public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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if (!IsAffectedByTerrain(move.User))
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return;
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