Further work on refactor to interface based scripts
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@@ -40,10 +40,10 @@ public class PursuitEffect : Script
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}
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[Script(ScriptCategory.Pokemon, "pursuit_double_power")]
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private class PursuitDoublePowerEffect : Script
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private class PursuitDoublePowerEffect : Script, IScriptChangeBasePower
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{
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/// <inheritdoc />
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public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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basePower = basePower.MultiplyOrMax(2);
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}
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