Further work on refactor to interface based scripts
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@@ -1,11 +1,11 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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public class LuckyChantEffect : Script
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public class LuckyChantEffect : Script, IScriptBlockCriticalHit
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{
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private int _turnsLeft = 5;
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/// <inheritdoc />
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public override void BlockCriticalHit(IExecutingMove move, IPokemon target, byte hit, ref bool block)
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public void BlockCriticalHit(IExecutingMove move, IPokemon target, byte hit, ref bool block)
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{
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block = true;
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}
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