Further work on refactor to interface based scripts
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@@ -1,12 +1,12 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "focus_punch")]
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public class FocusPunchEffect : Script
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public class FocusPunchEffect : Script, IScriptOnIncomingHit
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{
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public bool WasHit { get; private set; }
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/// <inheritdoc />
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public override void OnIncomingHit(IExecutingMove move, IPokemon target, byte hit)
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public void OnIncomingHit(IExecutingMove move, IPokemon target, byte hit)
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{
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WasHit = true;
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target.BattleData?.Battle.EventHook.Invoke(new DialogEvent("focus_punch_lost_focus",
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