Further work on refactor to interface based scripts
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@@ -1,10 +1,10 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "worry_seed")]
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public class WorrySeed : Script
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public class WorrySeed : Script, IScriptOnSecondaryEffect
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{
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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var abilityLibrary = move.Battle.Library.StaticLibrary.Abilities;
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if (!abilityLibrary.TryGet("insomnia", out var ability))
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