Further work on refactor to interface based scripts
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@@ -3,10 +3,10 @@ using PkmnLib.Plugin.Gen7.Scripts.Side;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "wide_guard")]
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public class WideGuard : Script
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public class WideGuard : Script, IScriptOnSecondaryEffect
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{
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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if (move.Battle.ChoiceQueue?.HasNext() != true)
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{
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