Further work on refactor to interface based scripts

This commit is contained in:
2025-06-28 18:40:33 +02:00
parent b7bdf2b744
commit 436d1899e0
352 changed files with 940 additions and 867 deletions

View File

@@ -1,10 +1,10 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "weather_ball")]
public class WeatherBall : Script
public class WeatherBall : Script, IScriptChangeMoveType, IScriptChangeBasePower
{
/// <inheritdoc />
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
if (move.Battle.WeatherName is not null)
{
@@ -13,8 +13,7 @@ public class WeatherBall : Script
}
/// <inheritdoc />
public override void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit,
ref TypeIdentifier? typeIdentifier)
public void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier? typeIdentifier)
{
var weather = move.Battle.WeatherName;
var typeLibrary = move.Battle.Library.StaticLibrary.Types;