Further work on refactor to interface based scripts

This commit is contained in:
2025-06-28 18:40:33 +02:00
parent b7bdf2b744
commit 436d1899e0
352 changed files with 940 additions and 867 deletions

View File

@@ -1,10 +1,10 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "wake_up_slap")]
public class WakeUpSlap : Script
public class WakeUpSlap : Script, IScriptOnSecondaryEffect, IScriptChangeBasePower
{
/// <inheritdoc />
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
if (target.HasStatus(ScriptUtils.ResolveName<Status.Sleep>()))
{
@@ -13,7 +13,7 @@ public class WakeUpSlap : Script
}
/// <inheritdoc />
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
// Wake up the target if it is asleep
if (target.HasStatus(ScriptUtils.ResolveName<Status.Sleep>()))