Further work on refactor to interface based scripts
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@@ -1,10 +1,10 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "venom_drench")]
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public class VenomDrench : Script
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public class VenomDrench : Script, IScriptOnSecondaryEffect
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{
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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if (!target.HasStatus(ScriptUtils.ResolveName<Status.Poisoned>()) &&
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!target.HasStatus(ScriptUtils.ResolveName<Status.BadlyPoisoned>()))
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