Further work on refactor to interface based scripts
This commit is contained in:
@@ -3,17 +3,17 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
|
||||
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
|
||||
|
||||
[Script(ScriptCategory.Move, "thousand_arrows")]
|
||||
public class ThousandArrows : Script
|
||||
public class ThousandArrows : Script, IScriptChangeEffectiveness, IScriptOnSecondaryEffect
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override void ChangeEffectiveness(IExecutingMove move, IPokemon target, byte hit, ref float effectiveness)
|
||||
public void ChangeEffectiveness(IExecutingMove move, IPokemon target, byte hit, ref float effectiveness)
|
||||
{
|
||||
if (effectiveness == 0)
|
||||
effectiveness = 1;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
|
||||
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
|
||||
{
|
||||
target.Volatile.Add(new ThousandArrowsEffect());
|
||||
target.Volatile.Remove<ChargeFlyEffect>();
|
||||
|
||||
Reference in New Issue
Block a user